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terminate called after throwing an instance of ‘stdsystem_error 주제에 대한 자세한 내용은 여기를 참조하세요.

terminate called after throwing an instance of ‘std

I think that my error is I join several time on one thread but how to fix it ? Compilation line : g++ -Wall -Werror -W -Wextra example.cpp – …

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Source: stackoverflow.com

Date Published: 1/17/2022

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terminate called after throwing an instance of ‘std::system_error’

When i use std::call_once in Linux version 2.6.36,it makes an error: terminate called after … }); return 0; } See Question&Answers more …

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Source: qa.wujigu.com

Date Published: 5/4/2021

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c++ reports terminate called after throwing an instance of’std

In thread programming, the compiler reports. terminate called after throwing an instance of’std::system_error’ terminate called recursively

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c++ terminate called after throwing an instance of ‘std

c++ terminate called after throwing an instance of ‘std::system_error’ what(): Unknown error -1. During thread programming, the compiler …

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c++ – Crash : terminate called after throwing an instance of ‘std …

c++ – Crash : terminate called after throwing an instance of ‘std::system_error’ what(): Resource deadlock avoed. I have a simple client / …

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terminate called after throwing an instance of ‘std – Reddit

I don’t quite understand this error. Here’s the error: terminate called after throwing an instance of ‘std::inval_argument’ what(): stoi.

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terminate called after throwing an instance of ‘std::bad_alloc’

[Solved]-terminate called after throwing an instance of ‘std::bad_alloc’-C++. Search. score:3. A(const A& a): lf(lf), member(a.function) {}. should be

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c++ terminate called after throwing an instance…anycodings

c++ terminate called after throwing an instance of ‘std::system_error’ what(): Resource deadlock avoed when join thread …

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Track MEMORY ALLOCATIONS the Easy Way in C++
Track MEMORY ALLOCATIONS the Easy Way in C++

주제에 대한 기사 평가 terminate called after throwing an instance of ‘stdsystem_error

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terminate called after throwing an instance of ‘std::system_error’ threadpool

When I run my code :

nb workers = 12 I’m i : 0 HELLO I’m func1 BYE I’m func2 terminate called after throwing an instance of ‘std::system_error’ what(): Invalid argument Aborted (core dumped)

terminate called after throwing an instance of ‘std::system_error’l what(): Invalid argument

#ifndef CPP_PLAZZA_EXAMPLE_H #define CPP_PLAZZA_EXAMPLE_H #include #include #include #include #include #include #include #include #include #include class ThreadPool { public: ThreadPool(size_t numThreads); virtual ~ThreadPool(); void executeJob(std::function job, std::function notificationJob); void wait_for_done(); private: void loop(); std::pair, std::function > getNextJob(); std::vector m_workers; std::list, std::function > > m_jobs; std::mutex m_lockJobsList; std::condition_variable m_notifyJob; std::atomic m_bTerminate; class Terminated: public std::runtime_error { public: Terminated(const std::string& what): std::runtime_error(what) {} }; }; #endif //CPP_PLAZZA_EXAMPLE_H

and here it is my .cpp

#include #include “example.h” ThreadPool::ThreadPool(size_t numThreads): m_workers(numThreads), m_bTerminate(false) { m_workers.reserve(numThreads); for (size_t i = 0; i < numThreads; i++) { this->m_workers.emplace_back(&ThreadPool::loop, this); } /*for (std::vector::iterator it = this->m_workers.begin(); it != this->m_workers.end(); it++) assert(std::next(it, 1) ==);*/ } ThreadPool::~ThreadPool() { { std::unique_lock lockList(m_lockJobsList); m_bTerminate = true; m_notifyJob.notify_all(); } /* for(std::vector::iterator it = m_workers.begin(); it != m_workers.end(); it++) { it->join(); }*/ std::this_thread::sleep_for(std::chrono::seconds(5)); } void ThreadPool::executeJob(std::function job, std::function notificationJob) { std::unique_lock lockList(m_lockJobsList); m_jobs.emplace_back(std::pair, std::function >(std::move(job), std::move(notificationJob))); std::cout << m_jobs.size() << std::endl; m_notifyJob.notify_one(); } std::pair, std::function > ThreadPool::getNextJob() { std::unique_lock lockList(m_lockJobsList); while(!m_bTerminate) { if(!m_jobs.empty()) { std::pair, std::function> job = std::ref(m_jobs.front()); m_jobs.pop_front(); return job; } m_notifyJob.wait(lockList); } throw Terminated(“Thread terminated”); } void func1() { std::cout << "HELLO I'm func1" << std::endl; } void ThreadPool::loop() { try { for(;;) { std::pair, std::function > job = getNextJob(); job.first(); job.second(); } } catch(Terminated& e) { } } void func2() { std::cout << "BYE I'm func2" << std::endl; } void ThreadPool::wait_for_done() { std::cout << "nb workers = " << this->m_workers.size() << std::endl; int i = 0; for(std::vector::iterator it = m_workers.begin(); it != m_workers.end(); ++it) { std::cout << "je suis i : " << i << std::endl; i++; (*it).join(); } } int main() { ThreadPool pool(6); pool.executeJob(func1, func2); pool.wait_for_done(); } I think that my error is I join several time on one thread but how to fix it ? Compilation line : g++ -Wall -Werror -W -Wextra example.cpp -pthread -std=c++11 I tried joinable before join like this (in wait for done) : for(std::vector::iterator it = m_workers.begin(); it != m_workers.end(); ++it) { if ((*it).joinable()) (*it).join(); }

And I had an infinite loop

terminate called after throwing an instance of ‘std::system_error’

There is a major difference between linking statically and dynamically. The former only links in object files from .a which resolve currently unresolved symbols, whereas a shared library .so is linked in in its entirety regardless (unless -Wl,–as-needed linker option is used).

It so happens, that GNU C++ standard library std::call_once checks whether the application is multi-threaded by checking whether pthread_create can be resolved. Since your code doesn’t invoke pthread_create or std::thread with non-default constructor, statically linking -pthread doesn’t link in pthread_create , and hence std::call_once fails. The check is done by invoking __gthread_active_p function:

/* For a program to be multi-threaded the only thing that it certainly must be using is pthread_create. However, there may be other libraries that intercept pthread_create with their own definitions to wrap pthreads functionality for some purpose. In those cases, pthread_create being defined might not necessarily mean that libpthread is actually linked in. For the GNU C library, we can use a known internal name. This is always available in the ABI, but no other library would define it. That is ideal, since any public pthread function might be intercepted just as pthread_create might be. __pthread_key_create is an “internal” implementation symbol, but it is part of the public exported ABI. Also, it’s among the symbols that the static libpthread.a always links in whenever pthread_create is used, so there is no danger of a false negative result in any statically-linked, multi-threaded program. For others, we choose pthread_cancel as a function that seems unlikely to be redefined by an interceptor library. The bionic (Android) C library does not provide pthread_cancel, so we do use pthread_create there (and interceptor libraries lose). */ #ifdef __GLIBC__ __gthrw2(__gthrw_(__pthread_key_create), __pthread_key_create, pthread_key_create) # define GTHR_ACTIVE_PROXY __gthrw_(__pthread_key_create) #elif defined (__BIONIC__) # define GTHR_ACTIVE_PROXY __gthrw_(pthread_create) #else # define GTHR_ACTIVE_PROXY __gthrw_(pthread_cancel) #endif static inline int __gthread_active_p (void) { static void *const __gthread_active_ptr = __extension__ (void *) >HR_ACTIVE_PROXY; return __gthread_active_ptr != 0; }

One fix is to #include and add a line or two to the top of your main function:

static_cast(pthread_create); static_cast(pthread_cancel);

That causes undefined references to pthread_create and pthread_cancel and makes -static -pthread link in these functions from the static library into your application, which makes __gthread_active_p function return 1 and, in turn, enables std::call_once to work.

Another fix is to use -Wl,–undefined=pthread_create,–undefined=pthread_cancel linker command line option, which doesn’t require source code changes.

c++ reports terminate called after throwing an instance of’std::system_error’ what(): Unknown error -1 error

In thread programming, the compiler reports

terminate called after throwing an instance of’std::system_error’

terminate called recursively

what(): Unknown error -1

Aborted (core dumped)

Solution: When linking, add the -pthread option. g++ -std=c++11 -pthread thread_demo.cpp -o demo.

This error will be reported when clion is compiled. You need to modify the compilation options in CMakeLists.txt.

c++ terminate called after throwing an instance of ‘std::system_error‘ what(): Unknown error -1

During thread programming, the compiler broadcasts

Terminate called after throwing an instance of ‘STD ::system_error’

you are able to terminate called br> what(): Unknown error-1

Aborted (core dumped)

and add the -pthread option. G++ -std=c++11 -pthread thread_demo.cpp-o demo.

When Clion compiles, this error is reported. You need to modify the compile option at cmakelists. TXT.

Crash : terminate called after throwing an instance of ‘std::system_error’ what(): Resource deadlock avoided

I have a simple client /server application the code of which is mentioned below. Please run the server in one shell and the client in another shell in linux. First start the server and then the client. When the server is done with it’s work, it crashes with following exception:

terminate called after throwing an instance of ‘std::system_error’ what(): Resource deadlock avoided

This happens from the line m_thread->join() from inside the function Service::HandleClient I have no clue on what’s going on.. Can someone please check the code.. I just want that the server application should also get closed correctly the way the client application got closed.

**Server Code : **

#include #include #include #include #include using namespace boost; class Service { public: Service(){} void StartHandligClient( std::shared_ptr sock) { m_thread.reset(new std::thread (([this, sock]() { HandleClient(sock); })) ); } private: void HandleClient(std::shared_ptr sock) { while(1) { try { asio::streambuf request; std::cout << "Waiting to read "; asio::read_until(*sock.get(), request, ' '); std::string s( (std::istreambuf_iterator(&request)), std::istreambuf_iterator() ); std::cout << "Server got : " << s << " "; // Emulate request processing. int i = 0; while (i != 1000000) i++; std::this_thread::sleep_for( std::chrono::milliseconds(500)); // Sending response. std::string response = "Response "; asio::write(*sock.get(), asio::buffer(response)); } catch (system::system_error &e) { boost::system::error_code ec = e.code(); if(ec == asio::error::eof) { std::cout << "Breaking loop "; break; } std::cout << "Error occured! Error code = " << e.code() << ". Message: " << e.what(); } } m_thread->join(); // Clean-up. delete this; } std::unique_ptr m_thread; }; class Acceptor { public: Acceptor(asio::io_service& ios, unsigned short port_num) : m_ios(ios), m_acceptor(m_ios, asio::ip::tcp::endpoint( asio::ip::address_v4::any(), port_num)) { m_acceptor.listen(); } void Accept() { std::cout << "Server Accept() " << std::flush; std::shared_ptr sock(new asio::ip::tcp::socket(m_ios)); std::cout << "BEFORE calling acceptor's accept function " << std::flush; m_acceptor.accept(*sock.get()); std::cout << "AFTER calling acceptor's accept function " << std::flush; (new Service)->StartHandligClient(sock); } void close() { std::cout << "Inside Acceptor.close() " << std::flush; m_acceptor.close(); } private: asio::io_service& m_ios; asio::ip::tcp::acceptor m_acceptor; }; class Server { public: Server() : m_stop(false) {} void Start(unsigned short port_num) { m_thread.reset(new std::thread([this, port_num]() { Run(port_num); })); } void Stop() { m_stop.store(true); m_thread->join(); } private: void Run(unsigned short port_num) { Acceptor acc(m_ios, port_num); while (!m_stop.load()) { std::cout << "Server accept " << std::flush; acc.Accept(); } acc.close(); } std::unique_ptr m_thread; std::atomic m_stop; asio::io_service m_ios; }; int main() { unsigned short port_num = 3333; try { Server srv; srv.Start(port_num); std::this_thread::sleep_for(std::chrono::seconds(4)); srv.Stop(); } catch (system::system_error &e) { std::cout << "Error occured! Error code = " << e.code() << ". Message: " << e.what(); } return 0; } **Client Code : ** #include #include using namespace boost; class SyncTCPClient { public: SyncTCPClient(const std::string& raw_ip_address, unsigned short port_num) : m_ep(asio::ip::address::from_string(raw_ip_address), port_num), m_sock(m_ios) { m_sock.open(m_ep.protocol()); } void connect() { m_sock.connect(m_ep); } void close() { m_sock.shutdown( boost::asio::ip::tcp::socket::shutdown_both); m_sock.close(); } std::string emulateLongComputationOp( unsigned int duration_sec) { std::string request = “EMULATE_LONG_COMP_OP ” + std::to_string(duration_sec) + ” “; sendRequest(request); return receiveResponse(); }; private: void sendRequest(const std::string& request) { std::cout << "Inside sendRequest : " << request << " "; asio::write(m_sock, asio::buffer(request)); } std::string receiveResponse() { asio::streambuf buf; asio::read_until(m_sock, buf, ' '); std::istream input(&buf); std::string response; std::getline(input, response); return response; } private: asio::io_service m_ios; asio::ip::tcp::endpoint m_ep; asio::ip::tcp::socket m_sock; }; int main() { const std::string raw_ip_address = "127.0.0.1"; const unsigned short port_num = 3333; try { SyncTCPClient client(raw_ip_address, port_num); // Sync connect. client.connect(); std::cout << "Sending request to the server... " << std::endl; std::string response = client.emulateLongComputationOp(10); std::cout << "Response received: " << response << std::endl; sleep(2); // Close the connection and free resources. client.close(); } catch (system::system_error &e) { std::cout << "Error occured! Error code = " << e.code() << ". Message: " << e.what(); return e.code().value(); } return 0; } See Question&Answers more detail: os

[Solved]-terminate called after throwing an instance of ‘std::bad_alloc’-C++

score:3

A(const A& a): lf(lf), member(a.function) {}

should be

A(const A& a): lf(a.lf), member(a.function) {}

BЈовић comment pointed me in the direction to find this bug. if you post an answer, +1 BЈовић. Also +1 for sehe to make understand BT

c++ terminate called after throwing an instance…anycodings

The signal handler is called in the anycodings_signals context of the thread t. You can’t call anycodings_signals t.join() in the thread routing, it would anycodings_signals cause deadlock, thus you get program anycodings_signals terminate, this way the deadlock is anycodings_signals avoided.

키워드에 대한 정보 terminate called after throwing an instance of ‘stdsystem_error

다음은 Bing에서 terminate called after throwing an instance of ‘stdsystem_error 주제에 대한 검색 결과입니다. 필요한 경우 더 읽을 수 있습니다.

이 기사는 인터넷의 다양한 출처에서 편집되었습니다. 이 기사가 유용했기를 바랍니다. 이 기사가 유용하다고 생각되면 공유하십시오. 매우 감사합니다!

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